Schneckt: Welcome to the wretched hive of villainy and scum...
Hive of villainy and scum!??
Absence what have you done? Of all the corps in New Eden, all the opportunity that abounds, all the gates you may have jumped, THIS is what you come up with? How
Ahhh Dear Reader I am glad you asked for finding a new corp is a venerable tale of trial and tribulation, fraught with perils and despair. There be wrong turns, scamsters, fraudsters and merely clueless recruiters and runners of corporations.
One man bands, do everything corporations, 2 day old corporations with aspirations to null sec, l33t pvp corporations, newbie corporations, oldbie corporations.... more corporations you can shake a Federation Navy Gamma Crystal light sabre at...
All of them
Now your author does not take himself too seriously when it comes to space ship games, so it was important that his corp also does not.
His old corp in null sec is going better than ever and would welcome him back, except that null sec really does not suit your authors game. Don't get me wrong - I could have made it work, but the friction resulting from "making it work" tends to sap enthusiasm for playing the game.
Where recruitment and corporations are concerned, just about the only sage advice I can offer with any kind of sincerity is this: Work out what your game is and then try and find the very best corporations that specialise in that game.
The two areas I identified was wormhole (WH) space and low sec pirate/Faction warfare (FW) space.
WH space was discarded as the general "feel" was that it required a bit more of a commitment to fleet up for pings, more doctrine ships, more participation requirements. And they tend to be serious.
This left low sec and faction warfare... and Schneckt...
Schneckt is a serious, not so serious corporation. It is a corporation that favours doing and dying rather than being overly concerned with the killboard. As explained in a prior post, the kill board at times look more like a fail board.
It is a corp with a solid core of older players and a number of eager newer ones. It has logistics, LP buyouts, strategy, jokes, memes and fits (weird and wonderful ones) for just about every ship in the game.
Above all is the solid advice - low sec can be a fantastically underhanded and frustrating place that really exposes one to the seedy underbelly of so called "l33t" pvp. (more about this in future).
It is an environment where you can just as easily fly solo as fleet up.
In many ways our small corporation fleets are what null sec fleets are not.
It is not uncommon for a fleet to be formed, fulfil its purpose and be over in 3 minutes (clearing some opposing faction members out of a plex). No wait, no forming up on the titan, no drama. Get killed, meh thrasher, reship. Need to step out? Dock in station/citadel and do so.
The size of the corporation also means that everybody counts. It is at Schneckt where your author for the first time flew logi (he had logi V trained for years and to his shame never before used it).
He flew frigates, destroyers, cruisers, battleships, logi (as in repping), logi (as in freighting), dps and tackle. Many of these on a daily basis.
There's a lot to be said for mixing it up.
Mixing it up however does come with a learning curve. In your authors case the ponderously slow mug mashing the keyboard struggles to keep up. Still he lives and he learns and his sec status drops.
It is early days but so far the union with Schneckt suits your author to a T. Schneckt likes bringing and taking the fights (caution propaganda!) - indeed we invite the opposing militia into our pub chat to enable us to arrange fleet fights more easily... A very welcome change of pace indeed!